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Welcome To Rhelm Ringwalker

This is a world where geography determines your power, and your very existence is a currency. RingWalker is a tabletop RPG about characters and kingdoms, where the same system can handle a tavern, a battlefield, or an empire.

Current release: this pre-release demo includes two complete scenarios from the upcoming core game, Book 1a: The Mundane Veil. One is a social and economic on-ramp in a struggling tavern; the other is a combat and command on-ramp in a bandit-held ruin. 

RingWalker runs everything on one engine. The zoom level changes. The rules do not. 

You are not the protagonist of a story someone else designed. You are a perspective moving through a living world that keeps running whether you are watching from the ground or from a throne room. Put down one character and pick up another — the world stays put, and you move through it.

Existence itself is the currency. Gain it. Spend it. Lose it. Run out, and you are erased from reality entirely. 

What's Included

The Bad Review is a social and economic on-ramp set in the Crown Jewel’s Arabella district. You run a struggling guild-owned tavern through a supply crisis, a planted review, and a tax deadline. It teaches the Story Roll, Tags, Origin Points, the social tracks, Domain play, command, money, and social conflict without centering a major fight. 

The Broken Hold is a combat and command on-ramp in the Rustlands. You take a guild company into a bandit-held ruin to break their operation and recover a buried Glintstone cache. It teaches weapons, armor, the action economy, the cost of dying, and how a battle changes shape from a single blade to a whole army. 

These two scenarios use the same mechanics, the same world, and the same dice. They are also built for replayability, so each can be played from different angles and at different layers. 

Core features

One Roll. The Story Roll resolves everything. Learn it once, play the whole game.

Three Layers. Play as one person, run a domain, or move between both mid-session.

OP Economy. Experience points are literal existence. They transfer. They can be stolen.

Build Anything. Farm, forge, brew, engineer, and turn raw materials into legend.

Magic With Physics. No spell lists. If you can explain the mechanism, you can attempt it.

The World Persists. Convergences trigger, prizes enter the world, history accumulates. Your Rhelm will not look like anyone else’s.

Cozy Play Is Real. Comfort, community, and healing are mechanics. Trauma can become legacy.

No Protagonist. You are not the main character. The world is.

• Nearly Infinite Replayability. With just what's given in the demo, a creative GM can organically generate content nearly indefinitely. 

What's Coming

Book 1a: The Mundane Veil is the complete core game, coming next. It includes full character creation, combat, social conflict, domain management, crafting, spellcrafting, world geography, GM tools, and reference material. 

This is Book One. Six more Veils wait behind it.

Four ways to play

Play as the Adventurer, surviving the mud and exploring a dangerous world. Play as the Kingdom Builder, running a settlement, guild, or empire. Play as the Geopolitician, moving wars and civilizations at the continental scale. Or play as the Fractal Player, doing all three at once.

Built for your table

Whether you play solo, with a regular group, in a rotating-GM campaign, or in a large Discord table, RingWalker is built to fit. The Story Roll and emergent structure keep solo play moving without huge Oracle lists, while battalions, staff, and domains can be distributed across many players as a living ecosystem. 

The time scale flexes with the table: personal scenes resolve in moments, domain play advances in weekly turns, and larger campaigns can unfold across months or seasons without changing the core rules. That lets personal actions and domain actions matter together, instead of feeling like separate games. 

License

RingWalker Book 1a: The Mundane Veil — Pre-Release Demo

Created by Ronan E.

Art Credit: Ronan E.

© 2025 Ronan E. All rights reserved.

License

This work is licensed under the Community Abundance License v1.0 — Basic Edition (CAL-1.0-Basic).

Full license text: https://archive.org/details/cal-master-edition 

Community & Contact

Discord

https://discord.gg/zveBMs9v4q 

Subreddits

r/RingWalker & r/Swords_SorceryPosting

Contact

Ringwalkerdigital@gmail.com & TheGardner3.5@proton.me 

REMEMBER TO ALWAYS STAY EXCELLENT!

Updated 20 days ago
StatusIn development
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorRonan E.
GenreSimulation, Strategy, Survival
Tagsashcan, Dark Fantasy, Fantasy, Management, Narrative, Tabletop, Tabletop role-playing game
AI DisclosureAI Assisted, Text

Download

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Click download now to get access to the following files:

RingWalker Primer.pdf 7.9 MB

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Community Copies (Try or Support)

Access to Rhelm shouldn't be limited by your budget. At the end of the day, I just want people to have fun! Whether you are tight on funds right now or just nervous to buy before you try, please claim a copy below.

How the Pool Works:
  • Base: 50 Copies available immediately.
  • Matching: I check sales on the 1st of every month and add 1 Community Copy for every copy sold.
  • Holiday Bonus: I drop an extra batch of copies every New Year's as a thank you to the community!
Pay It Forward:
If you claim a copy to test the game and end up enjoying it, please consider purchasing a full copy later. This "pays it forward" by restocking the pool for the next person who needs it!

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